Nara Ward says keeping track of her kids’ spending when they are playing their favourite computer games is a full-time job.
Ms Ward lives in Barbados with her husband and sons, Finn, 14, and Leif, 12.
When Leif started playing Roblox, he began asking for robux – the game’s currency – that allows players to upgrade their character or buy virtual items. So his grandparents gave him $200 (£159) Apple credit for Christmas.
“To my shock, he spent all of it in a matter of days,” says Ms Ward. “After that, I gave him no more than $10 worth of robux per month. He quickly became frustrated and bored with the game.”
Leif moved on to World of Tanks, which also requires players to upgrade their weaponry using PlayStation credit.
“However, this game has the option to watch ads to gain credit,” says Ms Ward. “He would do that out of desperation when he had used up his monthly gaming allowance.”
Ms Ward says her younger son has yet to learn self-control or money-sense.
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